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Concept Artist, Technical Artist, UI Artist
Synesthezik is a bullet hell where the player controls two characters at once to fight bosses whose patterns are mapped on the soundtrack.
The game is about wreaking havoc in a dark corporate future to some banger music.
My Role
I worked on this game for 6 months during my internship. I was tasked with refining and implementing its visual identity under the direction of the project lead and the narrative designer.
You can find a selection of the work I did for this project in the gallery below.
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